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The Metaverse: Concepts and Issues for U.S. Congress

by | Feb 16, 2023 | Cybersecurity

The Metaverse: Concepts and Issues for U.S. Congress

by | Feb 16, 2023 | Cybersecurity

Sgt. Austin Berner, Public domain, via Wikimedia Commons

The Metaverse: Concepts and Issues for U.S. Congress

by | Feb 16, 2023 | Cybersecurity

The U.S. Congress has long paid attention to technologies for users to access computer-simulated environments and participate in virtual activities on the internet. These technologies include augmented reality, mixed reality, and virtual reality technologies (AR, MR, and VR respectively) that show potential for innovation in a variety of applications such as entertainment, healthcare, engineering, real estate, retail, military, education, and collaborative work. AR, MR, and VR technologies, some enthusiasts argue, may support new ways for users to interact, work, socialize, transact, and access services in an immersive virtual world, which is often referred to as the metaverse.

Some business and technology leaders assert that the metaverse does not refer to any specific technology or set of technologies, but rather a shift in how users interact with online technologies, services, platforms, and each other. Under this framework, the metaverse represents changes that, if actualized, might eventually transform the architecture (e.g., communications and network infrastructure, hardware and software, and human-computer interfaces) and operation of the internet (e.g., content production and consumption and user interaction with platforms and services). Some proponents assert that the metaverse is inevitable, given the shift to virtual environments sparked by the COVID-19 pandemic and the expansion of online games. Critics maintain that the idea of the metaverse has been over-hyped and its promise and significance exaggerated. They argue that some companies are merely attaching the label to long-existing human-computer interaction technologies and their applications. Other critics have raised concerns about the potential inability of metaverse services to sustain user interest, the lack of sustainable business models, and prevalence of inappropriate and unlawful content.

Metaverse services are likely to feature three key characteristics that differentiate them from two-dimensional (2D) online applications: (1) an immersive, three dimensional (3D) user experience; (2) real-time, persistent network access; and (3) interoperability across networked platforms. The immersive experience provides users with an enhanced feeling of presence and immersion within a virtual 3D world. Users’ experience of presence in the metaverse could be further enhanced if the virtual environment is persistent, meaning it does not “disappear” when a user has finished using it. Achieving persistence would require computing and data architectures capable of hosting always-on, interconnected virtual spaces as well as high- bandwidth, low-latency, wireless networks to support user devices and access. Metaverse interoperability would provide users with an immersive and persistent virtual experience and allow them to move seamlessly across multiple networked virtual spaces, access different platforms and services, and interact with other users and objects using the same human-computer interface devices and digital assets (e.g., digital identity, currency, and objects). Critics argue that the data infrastructure needed to support the volume of data that metaverse services and their users would generate and the speed at which that data would need to be transmitted does not yet exist.

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Major technologies that could enable metaverse services include extended reality (XR), advanced wireless communications, and blockchain. XR is an umbrella term that represents a range of technologies, such as AR devices that project a digital overlay over physical objects, MR devices that enable users to interact with virtual objects displayed in the real-world environment, and VR devices that work within a computer-generated virtual environment. Brain-computer interface technology may provide a new way for users to interact with the metaverse. Fifth-generation (5G) and next-generation (e.g., 6G) wireless technologies may provide the high-bandwidth and low-latency internet infrastructure required by the metaverse. Blockchain and block-chain enabled digital assets (e.g., non-fungible tokens (NFTs)) may enable commerce and transactions in the metaverse.

Some experts have expressed concerns that the immersive, persistent, and real-time environment and large-scale virtual platforms of the metaverse could reproduce and magnify the issues already surrounding the online platforms, services, and applications, such as content moderation, privacy, competition, and the digital divide. Members of Congress have shown interest in each of these issues in the context of current online platforms and may consider addressing them in the specific context of the metaverse.

This report introduces the concepts associated with potential metaverse services and key enabling technologies, highlights select companies engaged in metaverse development, and concludes with a discussion of selected policy issues for congressional consideration.

Read the report.


Republished in the State of California as a work of the United States government.


Ling Zhu

Ling Zhu is an analyst in telecommunications policy.

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